Djinn

Description
The Djinn is a legendary Bandit Card. It has a ranged attack which deals AOE Damage. Moderate DMG and ASP make him a decent unit, but should be simultaneously with a few other Djinn at the same time for maximum effect. With no armor and no natural armor penetration Djinn should be positioned at the back. They cost 11 points to deploy.

Abilities
The Djinn have one active ability called „Summon Homunculus“ which summons two servant units with slowing attacks and a passive one called „Kill Zone“ which makes it DMG an AOE attack.

Items
The items for the Djinn are „Fire Ball“ and „Magic Turban“ which increases the DMG and HP of the Units summoned by „Summon Homunculus“ by 10-30% if enchanted.